AI Insights · Timothy · January 2023
Top 5 Basketball Games in Oceania: Q4 2022 Performance
Explore the performance trends of the top 5 basketball game apps in Oceania for Q4 2022, including weekly downloads, revenue, and active users.
In Q4 2022, the top 5 basketball game apps in Oceania saw varying performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at each app's performance over the quarter.
NBA 2K Mobile Basketball Game by 2K had a notable presence in the market. Weekly revenue started at around $30.2K in late September and saw a general decline, ending the quarter at approximately $19.6K. Downloads peaked at about 8.8K in mid-October, followed by a steady decline, closing the quarter with around 5.5K. Active users reached their highest at roughly 16.7K in late October but tapered off to about 13.2K by the end of December.
Streetball Allstar: SHOWDOWN from Racoon Digital Technology Co., Ltd. experienced a gradual decline in weekly revenue, starting from around $2.7K and ending at approximately $1.1K. Downloads also showed a downward trend, beginning at about 1.1K and decreasing to 198 by the end of December. Active users followed a similar pattern, starting at around 3.5K and dropping to about 2K by the end of the quarter.
NBA SuperCard Basketball Game, also by 2K, saw fluctuations in weekly revenue, peaking at around $2.4K in the last week of December. Downloads remained relatively low throughout the quarter, with a peak of 535 in mid-October. Active users also showed a decline, starting at 704 and ending the quarter at 597.
SLAM DUNK from TV Animation, published by Program Twenty Three, had modest revenue figures, starting at around $1.3K and peaking at approximately $2.2K in mid-December. Downloads were minimal, with a slight increase towards the end of the quarter, reaching 57. Active users showed a declining trend, starting at 149 and ending the quarter at 98.
NBA LIVE Mobile Basketball by Electronic Arts saw varying weekly revenue, peaking at around $1.9K in mid-November. Downloads fluctuated, peaking at approximately 2.6K in late October. Active users demonstrated a high level of engagement, starting at around 70.9K and slightly decreasing to about 58.6K by the end of December.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.